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BabyCorn: Kids' app concept

07Lab

BabyCorn

BabyCorn needed to serve two audiences with different abilities and responsibilities. Children need recognizable choices and forgiving navigation; grown-ups need understandable settings and a clear boundary around adult actions. My 0-to-1 challenge was to define the content structure, interaction patterns and visual language for both, without letting the operational side of the product interrupt a child's route to a story, song or bedtime activity.

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Project

Kids' app concept

Services

Children’s UX / Parental controls / UI

Tools

AI + Figma

BabyCorn app in use
BabyCorn original opening screen
01

Visual Identity

A world with a twinkle in its eye.

BabyCorn gave me permission to be playful, but play still needed a visual grammar. Purple provides the world with a familiar anchor, pink brings the cheerful moments forward, and warm cream gives the illustrations room to shine. I wanted the colors to feel like they belonged to Mimi's world, rather than a collection of bright buttons competing for a child's attention.

Fredoka gives the larger words a friendly, rounded character. Nunito keeps labels and grown-up information easy to approach. I carried the same soft geometry through cards, controls and illustration frames, then shifted the atmosphere for bedtime. The charm is in that continuity: the world can become quieter without suddenly feeling like a different place. A little magic, with someone sensible looking after the details.

  • PURPLE, PINK AND WARM CREAM
  • ROUNDED LETTERFORMS, FAMILIAR SHAPES
  • ILLUSTRATION WITH A CONSISTENT VISUAL GRAMMAR
  • A SOFTER EXPRESSION FOR BEDTIME
babycorn editorial concept: sketch into reality
Typography Fredoka abcdefghijklmnopqrstuvwxyz 0123456789 Aa
Nunito abcdefghijklmnopqrstuvwxyz 0123456789 Aa

Colors

#50347F #F68CBD #FFF8EE
01 · Little stories. Big imagination. — original app screen and hand-drawn story
02 · A friendly place to begin. — original app screen and hand-drawn story
03 · One more little adventure. — original app screen and hand-drawn story
04 · Sing a song. Make a moment. — original app screen and hand-drawn story
05 · Press play. Stay curious. — original app screen and hand-drawn story
06 · Sweet dreams, little one. — original app screen and hand-drawn story
07 · A small gate for grown-ups. — original app screen and hand-drawn story
08 · Keep the favorites close. — original app screen and hand-drawn story
09 · A little care behind the scenes. — original app screen and hand-drawn story
10 · A gentle pause. We will be back. — original app screen and hand-drawn story
02

The Solution

Two audiences. Clear boundaries. One familiar world.

I built the children's information architecture around recognizable activities: cartoons, songs, favorites and sleep. Repeated navigation patterns and illustrated cues make each destination familiar, while the player keeps the primary actions close to the content. The character and visual language provide continuity across browsing, playback and interruptions, including empty and offline states.

I placed adult settings behind a parent gate and kept those controls separate from the child's content choices. Sleep mode has a distinct atmosphere and a focused set of timing and playback decisions, rather than behaving like another catalog. The solution balances the two audiences through structure: children get a direct route to what they recognize, and grown-ups have a dedicated place to manage the experience.